|The search begins for new Remnants.|
Anyway, Fornstrand. It's a dreary place on the coast where water and wind have eroded the stone for centuries. It has a lot of crab-like creatures there, vultures, and, for some strange reason, wolves. The place is definitely not a looker. Music was alright, though. While making my way through the area, I could really feel the awkward side of The Last Remnant's level scaling system.
|Unsurprisingly, the Conqueror and|
his minions are still alive and kicking.
I don't think the level scaling is present throughout the entire game, either. If I take my group to areas we've been to before some of them get stronger enemies while others don't, and the side quests are pretty touch and go about this stuff as well. So, I'm not really sure to what extent it's there. On the whole, I do like this sort of stuff, as it's at least an attempt to keep combat interesting throughout the game, which I much prefer to out leveling stuff and steamrolling it as a result. That just feels tedious.
|Looks like we have more of the Conqueror's lackeys to|
With the Remnant plucked from our hands, this lead to David, Rush, et al heading back to Athlum. When they got there, it turned out that Rush's dad had come out of his coma. So now the whole family was back together. Aahhhh ♥. The reunion wasn't as insipid as I was expecting, which was a relief, and the game starting pushing Irina to have more of a presence (at the point I'm at currently, she's a party member, and a very good healer). From here it was a lot of back and forth between Athlum and Elysion. The new head duke was a yamma (giant fish guy) named Ghor, and he was getting David to do a lot of the leg work in seeing what the situation on the ground was after the death of Hermeine.
Unfortunately for Ghor, Hermeine somehow managed to survive Nagapur as well, except now he seems to be borderline omnipotent. I was kind of hoping the guy would stay dead. He mostly just annoys me. Hermeine strikes me as a yappy dog. All bark, no bite. His dialogue is typical arrogant tripe. Then again, maybe that's why he got brought back. The other villains are pretty badassed, but they're not not inherently dislikable, at least to the same level as Hermeine.
|Wasn't expecting Hermeine to still be alive, but I guess the game needs|
at least one annoying antagonist.
|Bosses in the bases surrounding Koenigsdorf are proving a|
reasonable challenge, but the areas feel repetitive.
Hopefully I'll get a little more variety soon, or at least by the time we breach Koenigsdorg proper. Generally, the game has been pretty good about throwing nice-looking environments at the player, but this bit is starting to wear out its welcome. Here's to a change of scenery soon. Until then, I will continue to topple one base after the next on my path to victory. Till next time. =)