|The rematch against Hinnah and Hannah went very smoothly. ^_^|
I was actually surprised by how easy Hinnah and Hannah were this time. On my first attempt to fight them my army's battle rank was in the low 40s but this time we were about 60. They still used Twin Snowpetal at the beginning of the fight, so I gritted my teeth, waiting to see most of my unions die. However, the attack only hit for about 25-50% damage on them, and usually it was more on the lower end of the scale with that. It was a very easy attack to deal with now, and their remaining attacks were quite manageable as well. Even when Hannah was unloading Overdrive after Hinnah was defeated, the attack wasn't overwhelming. The strategy I took this time was to send all my unions after their support unions first. This went fairly well with only one of my groups getting intercepted by a boss. Once the trash was taken care of I focused my unions on Hinnah and Hannah, dividing them equally between the two. We also had a Cyclops up, so it just went and did as it pleased. After a couple of minutes of this, Hinnah and Hannah were dead.
|Young was a pushover.|
Attacking bases five and six were equally easy. The fights against their outside forces were cakewalks, and David seemed to be getting a lot of Gae Bolg chances while Pagus was able to unload Megalore quite often as well. So, regular units melted before us and it was a quick trip to both Young and Milton. These bosses were quite easy. I did my usual tactic of taking down the support unions first, then focusing down the boss. Young was an absolute pushover, though Milton put up a bit more of a fight toward the end. He had an attack that would insta-kill the leader of a union, leading it to be botched (basically an uncontrollable union that is suddenly very unreliable). Often times he'd repeat the move and wipe out the union. This started more so when his health was flashing red and he brought me down to one active union and my Cyclops. When this happened, I got a little bit worried as Pagus' group was the only ones left and for some reason I wasn't being given an option to save the others, which seemed a bit strange. So, I sent them in to fight as hard as they could. Luckily, Milton went down in the next round so things turned out alright.
|Milton was also easy, but at least he put up a bit of a fight|
towards the end.
With all of that base-related shenanigans out of the way, it was time to march on Koenigsdorf. I was expecting a big ol' dungeon crawl here, but all it wound up being was a big ol' brawl just outside of the place. The Duke of Ghor was there trying to fight Hermeien, and having no luck whatsoever. Just as it looked like he was done for, Rush et al intervened, fighting against Hermeien and his forces. Again, it was a very easy fight, and for some reason David and Pagus were getting a ton of opportunities to use their Unique Arts again. Regular unions were wiped out quickly, then we just had to deal with the fallen duke. He wasn't very difficult either, but he had this weird Remnant that he wore like a suit of armor. He looked like he was piloting an elaborate, medieval Gundam. So, while he was easy to beat, at least he had a really nice design.
|Hermeien sporting the new spring line, a giant, mech-like Remnant.|
|Sniveling turd Hermeien finally gets|
It's not long before Irina decides to run off on her own, heading to Darken Forest where it's believed that the Conqueror may be up to something. This caused a new section of the forest to open up with ruins laying about everywhere. I liked the layout here with fallen pillars and structures slowly being consumed by the forest as vines, moss, and the like gradually grow across these remains of a lost civilization. I'm not crazy enough to think the game will make any attempt to explain the history of this place, but it did get my imagination running a bit. Maybe there was a much more advanced civilization here long ago, maybe the ones who originally made the Remnants.
For this trip, since Irina had ran off on her own, that meant that she was no longer in my army, so I needed to find a replacement. I opted to recruit Sheryl from Nagapur. She has some interesting magic abilities, and as a character is pretty fun. I unlocked her from a series of side quests in Nagapur where they were having a festival, and she was the maiden at the center of it all. At first glance, she can come across as a bit ditsy, but Sheryl is actually quite a good character. She's not a permanent fixture in my army just yet, but I'm thinking about changing that.
|Facing off against our rampaging Remnants. Ooooo, scary! =p|
The excursion to Darken Forest ultimately felt like filler, though. There was no real reason to go there outside of the Conqueror once again saying how Rush needs to awaken. I wish the game would just explain it more, rather than drawing it out as it has been. This is getting tedious. Moreover, it got me wondering why the Conqueror didn't just do this outside of Koenigsdorf. Then, it suggested that Irina can be problematic for him due to Marion's Blessing, but in the forest she was no match for him. I have to assume she is only able to tap into that ability instinctually when Rush is in danger, otherwise it lays dormant. So if the Blessing comes out, the Conqueror has to back off a bit, but if Irina is normal he can do as he pleases. Well, that's how I look at it, at least. Whether or not I'm giving the game too much credit for having a perfectly logical explanation for all this is another debate entirely.
|Irina, transformed into a monster...again.|
The next order of business is setting off to Undewalt, where the God Emperor lives. Before the Congress existed, he was ruler of the world, but now he's more a figure head, though he possesses a fair bit of power himself, albeit waning. David needs to talk to him and find out just what the Conqueror is up to, as the God Emperor actually granted the Conqueror much of his powers and authority in the first place.
|I'm not even sure our most recent trip to Darken Forest was|