|Emma getting ready for a showdown.|
In terms of the narrative, I took Rush and the gang to Nagapur so David could talk with Duke Hermeine and they could sort out how to deal with the Conqueror. On the whole, it was a bit of a lull in the story with not much happening. Just at the end of their trip it turned out that the Conqueror's army was getting close, and Celapaleis was in danger (a region that David is sworn to protect since he's a vassal of its lord). Now, before going on, remember a few posts back I'd mentioned how it seemed strange that Rush never explained to David how Irina was a descendant of Marion Marshall and as such had her legendary powers? I'd thought maybe Rush told him about it off camera or something because it was just too important a nugget of information for the Marquis of Athlum not to know. Well, it turns out that Rush never told David about this. He just mentioned it briefly as they were preparing to leave Nagapur so that they could defend Celapaleis. David didn't even seem phased by the revelation. It struck me as being strange that this information was left untouched for so long, and when other characters found out about it they didn't seem to care all that much.
|Apparently Emma having a daughter needs no explanation.|
|Just a cool-looking boss I had to fight.|
The hits just keep coming, though. While infiltrating the palace in Nagapur to rescue Irina, Rush sudden becomes able to summon a Cyclops on the battlefield during one of the boss fights. There was hardly any explanation or build up to this, just a few bits of dialogue instead of combat options during the early stages of the fight, then blammo a mechanical cyclops comes out of the ground. It's a useful unit to have in a fight, but why was Rush suddenly able to do this? Why wasn't anyone surprised that there was this huge monstrosity fighting with them now? I've been given no good reason as to why this happened.
|Rush can summon monsters now. How this came to be, I have no idea!|
|The fight against Jager and Lob Omen is another good|
example where RNG can be a problem.
If I'm not being clobbered by the game's ramshackle story, it's the RNG in the boss and rare monster battles. Earlier in the game this wasn't so bad, but of late it has become a real problem. Randomness can either seriously screw you over in a battle or make the whole thing a cakewalk. On several occasions now, I've been hit by rare monsters doing super powerful attacks multiple times in one turn that are pretty much impossible to counter or prepare for. These things will wipe out multiple unions in one shot just by being used once, but they may use it two or three times in a turn, and boom everyone is dead. Going in with stacked unions, splitting everyone into smaller ones with more on the field, none of it seems to help. The whole thing really takes the wind out of one's sails and makes it less enticing to even try fighting them.
|Rush suddenly glowing with super powers seems important, but, again,|
no explanation of how this came to be so far. It's not even questioned.
So yeah, things have been more than a little disappointing with The Last Remnant the last little bit. The story is a mess, and the randomness in the combat frustrating. This isn't to say I'm giving up on the game. No way! I'm going to see this through to the end if for no other reason to see how many more crazy things the story can throw at me without actually explaining it.